Tuesday, 26 February 2013
i thought that maybe setting up an animtree with blend by speed would automatically map the setting the the xbox analog stick. it was worth a try. but further research suggests this involves scripting with the ground speed and calling the animsets/tree.
we can still use the jog within other events within matinee?
Monday, 25 February 2013
Sunday, 24 February 2013
there is a gap in the shirt and trousers when he walks which i edited in maya yet the import doesnt bring the change over
there was an issue with the collar when animating which was fixed by weighting while animating. yet...this weighting doesn't carry over to udk...
but here is the cycle implemented into the engine
Friday, 22 February 2013
Rigging the chieftain up
Playing around with the pose of the chieftain and weight painting (Work in Process)
Thursday, 21 February 2013
This has been a huge step backwards. Its literally taken me all day (restarting the process about 6 times) to just get some kind of weighting effect and get it working in udk and not break the rig. i have no evidence but there were millions of issues!
Wednesday, 20 February 2013
Tuesday, 19 February 2013
when adding the material to the character it kept appearing transparent with wierd results! if i broke the transparent connection it was fine
all of the difference between mudbox and maya...urg :/ i just wanted to get a basic outline done so i can get on with animating!