Friday, 30 November 2012

Mirror Puzzle Tests

These are the test that i created to replicate light being moved by mirrors and bounced around the room to iluminate it.
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Baech Updates

Trees and bush tests made in speed tree, they are animated and move in the wind.

Water texture created from scratch, also show moving waves that move into the shore.

By Lewis

Temple blockout


Chief Design

By Paul


Original mesh put into t-pose. when the ik rig was added the proportions didn't add up

changed the mesh to the proportions of rig - added the controllers and bind
no wieghting yet...

very very rough sketch: old man

Thursday, 29 November 2012

Experimentation with Mudbox + World Machine.

Will be attempting to change textures into more stylized graphics, adding more detail in Mudbox, and importing into UDK.
By Dean

Thursday, 15 November 2012

Chief Character Concept

This is the character design of the chief who is the leader of the tribal village. The first image is the first sketches of the chief. We wanted a small man with a large beard type character. When taking the first image into digital form the proportions of the character weren't quite right. I researched into old, short characters and used Yoda from Star Wars and Carl from Up.

By Paul

Blockout Paint Overs

Here are three concept images for the three main areas on the island were the game will be set. The areas are the beach, the tribal village and the temple.


Tribal Village

By Paul